MinValue / MaxValueΒΆ
Can be used to limit the range of variables.
Can be applied to int
, float
, Vector2
, Vector3
, Vector4
, Vector2Int
, Vector3Int
.
Note
If you want to use it on fields that are nested inside serialized structs or classes you need to use the AllowNesting attribute.
public class NaughtyComponent : MonoBehaviour
{
[MinValue(0), MaxValue(10)]
public int myInt;
[MinValue(0.0f)]
public float myFloat;
}